In the year 2150 in World 161, the metaverse has virtually taken over our daily lives. It is where people study, work, play and socialise; a perpetual digital society. People are increasingly detached from their physical reality and have lost touch with their cultural roots. In the metaverse, people are virtually free from the constraints of their physical limitations, but in reality they are still clad in e-textile garments.
Although this way of life is largely accepted as the new normal, some are starting to yearn to reconnect with their cultural heritage. The rediscovery of a digital archive of traditional artisanal craftsmanship sparks a new creative movement which seeks to integrate these artisanal techniques with commonplace e-textiles.
What if …
we lived in a world where augmented virtual realities have become inseparable from our daily lives?
While technological innovation has brought humanity many benefits, we question if genuine emotional and human connections will continue to exist in a perpetual cyber reality.
the OASIS from Ready Player One
This World was contributed by Chua Rui Bin, Tandy Low Dean, Marilyn Kwok, Puteri Navet and Sakshi Singh (located in Singapore, Malaysia and India) using a Creative Commons Attribution-ShareAlike 4.0 International licence which allows others to share and adapt the work in any medium and for any purpose, providing that they credit the author and share their material using the same Creative Commons licence.
Does this World remind you of something?
I am keen to hear about any historical or contemporary real-world examples – whether individual practices, subcultures or mainstream activities – that this fiction brings to mind.
Please share any such examples using this form. Thank you!