World 9, Exploration B

In World 9, sewing your own clothes has become the pinnacle of cool which was inspired by the 1960s youth culture and the punk attitude of the 1970s. Learning to sew is a teenage rite of passage and is as common as learning to drive as well as being gender neutral. Many events take place inspired by upcycling, where people go to learn new skills.

Presented here are screenshots of an online store. Fast fashion is not the default but instead updating old pieces in your wardrobe. This store supplies different components to add to items you already have. Individuality is celebrated. In addition, clothing has less gender boundaries as it is not cool to fit in. This is also applied to work clothing, where you’re allowed to change and adapt your uniform. You can update your clothing by incorporating the newest sewing technique or adding a new component e.g zips, buttons, pockets, paint, etc.

This Exploration was contributed by Bridget May, Billy Masters, Rosie Minerva and Michael Roberts (located in the UK), developed from a World contributed by Sally Cooke, using a Creative Commons Attribution-ShareAlike 4.0 International licence which allows others to share and adapt the work in any medium and for any purpose, providing that they credit the authors and share their material using the same Creative Commons licence.

Does this World remind you of something?

I am keen to hear about any historical or contemporary real-world examples – whether individual practices, subcultures or mainstream activities – that this fiction brings to mind.

Please share any such examples using this form. Thank you!

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